Pink Guy: Jump Adventure
Pink Guy: Jump Adventure is a platformer/shooter game where the goal of the player is to climb up as high as possible while defeating the enemies. The game aims to have a light and experience, with pixel art graphics and easy to use controls.
Controls:
A/D -> Move
W/Space -> Jump
LMB -> Shoot
R -> Reload
Please if you have any considerations about the game leave a comment or answer this following google form. Any feedback to improve is welcome.
Portuguese - Brazil form: https://forms.gle/KL4hQspmHJbB92YMA
English form: https://forms.gle/KbNATx1Qyudg9nFY9
Credits to:
- World assets - Retro Lines - VEXED
- Enemies - Retro Lines - VEXED
- Player - Retro Lines - VEXED
- UI/HUD elements - Bit Bonanza - VEXED
- UI Controllers - 1-bit keyboard/gamepad button icons - ansdor
Status | In development |
Platforms | HTML5 |
Author | eoBattisti |
Genre | Platformer, Shooter |
Made with | Godot, Aseprite |
Tags | Arcade, Pixel Art |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Played it for a while and had fun. Good choice for music and graphic elements seem to work in synergy. I would work a bit on the HUD - the character stays on the bottom of the screen, and the number of shots stays with other info on the top of the screen. I would keep important information close to where the player eyes would be - close to the character.
Good luck with the game!
I totally agree with you, I'm thinking about displaying the current ammo near to the health bar. I think it will be better maybe (?). Probably in the next update I'll put this as a spacial HUD as the health bar.